Amiga Game Engine, source code released.
Game engine source code, system friendly and binary complatible for classic Amiga and MorphOS.
Guide to develop 4k Intros for MorphOS.
This is a three parts guide to develop 4k intros for MorphOS, statup code, graphics code, audio code, virtual machine code, and the intro itself.
4k Intro for MorphOS · Overw8-bits
Pouet Entry · Overw8-bits
Here you will find a custom version of DevPac 2.15 published for free on Amiga Format magazine. DevPac is a great assembler, i use for coding. Although this isn't the last version, DevPac 2.15 was published on Amiga Format cover disk 39. I made this version with my Workbench Replacement Disk using free tools from Aminet. My rotozoom source codes are included also.
This is one of my asm codes, it is an small Startup code with chunky to planar Kalms code at 160x200 (2x1 pixel size), and my rotozoom code adapted from my first version that was a Chunky copper rotozoom, this new version have a NoiseTracker routine with my Chip 'Em Up mod. You can try the Chunky copper version also.
Rotozoom Chunky to planar · 68k asm
This one is my first demoscene effect done in assembler, on the Amiga gold age i used other languages to make games, apps, and intros, but never used assembler, it is a simple chunky rotozoom on a copper list, it have a pixel definition of 8x8 and works on OCS chipset.
Rotozoom Chunky Copper · 68k asm